Pipeliners Mac OS
Pipeliners Mac OS
- Pipe - Key On Belgian Mac Keyboard
- Microsoft-hosted Agents For Azure Pipelines - Azure Pipelines ...
- Where Is The Pipe Sign? - Apple Community
Summary
- Mac OS X Manual Page For pipe (2) PIPE (2) BSD System Calls Manual PIPE (2) NAME pipe - create descriptor pair for interprocess communication SYNOPSIS #include int pipe(int fildes); DESCRIPTION The pipe function creates a pipe (an object that allows unidirectional data flow) and allocates a pair of file descriptors.
- Aug 06, 2015 Installed Mac OS X build from pkg installation, wget -content-disposition After installation, attempted to create data directory via: -% /usr/lib/pipelinedb/bin/pipeline-init /usr/lib/pipelinedb/data. And got the following output: The files belonging to this database system will be owned by user 'netshade'.
Implement a Java 2D internal rendering pipeline for macOS using the Apple Metal API as alternative to the existing pipeline, which uses the deprecated Apple OpenGL API.
Goals
On Mac OS X, Virtual II will start when you do a 'build and run' and the emulator will execute your program. This works for all supported Apple configurations with cc65 based projects. It also works with Applesoft and Merlin32 based projects. Also, it uses a hardware configuration which is stored in the make directory in your project. Pipeliner CRM is a sales enablement tool focusing on pipeline management, sales processes and analytics designed to empower sales professionals. These tables provide a comparison of operating systems, of computer devices, as listing general and technical information for a number of widely used and currently available PC or handheld (including smartphone and tablet computer) operating systems.The article 'Usage share of operating systems' provides a broader, and more general, comparison of operating systems that includes servers.
Provide a fully functional rendering pipeline for the Java 2D API that uses the macOS Metal framework.
Be ready in the event Apple removes the deprecated OpenGL API from a future version of macOS.
Ensure transparency of the new pipeline to Java applications.
Ensure functional parity of the implementation with the existing OpenGL pipeline.
Provide performance as good or better than the OpenGL pipeline in select real applications and benchmarks.
Create a clean architecture that fits into the existing Java 2D pipeline model.
Co-exist with the OpenGL pipeline until it is obsolete.
Non-Goals
It is not a goal to remove or disable the existing OpenGL pipeline.
It is not a goal to add any new Java or JDK APIs. This is all internal implementation.
Motivation
Two major factors motivate the introduction of a new Metal-based rendering pipeline on macOS:
Apple deprecated the OpenGL rendering library in macOS 10.14, in September 2018. Java 2D on macOS is completely reliant on OpenGL for its internal rendering pipeline, so a new pipeline implementation is needed.
Apple claims that the Metal framework, their replacement for OpenGL, has superior performance. For the Java 2D API, this is generally the case with some exceptions.
Description
Most graphical Java applications are written using the Swing UI toolkit, which renders via the Java 2D API. Internally, Java 2D can use software rendering plus a blit to the screen or it can use a platform-specific API, such as X11/Xrender on Linux, Direct3D on Windows, or OpenGL on macOS. These platform-specific APIs typically offer much better performance than software rendering, and generally off-load the CPU. Metal is the new macOS platform API for such rendering, replacing the deprecated OpenGL API. (The name has nothing to do with the Swing “Metal” Look and Feel; that is just a coincidence.)
We created a substantial amount of new internal implementation code to use the Metal framework, just as we already had for the other platform-specific APIs. Whilst easily fitting into the existing framework the new code is much more modern in its use of graphics hardware, making use of shaders rather than a fixed function pipeline.The changes are confined to macOS-specific code and even there only a minimal amount of code shared between Metal and OpenGL is updated. We did not introduce any new Java APIs, nor did we change any existing API.
The Metal pipeline can co-exist with the OpenGL pipeline. When a graphical application starts up, one or the other is chosen. For now, OpenGL remains the default. Metal is used only if it is specified on startup or if the initialization of OpenGL fails, as would happen in a future version of macOS with no OpenGL support.
At the time of integration of this JEP, Apple have yet to remove OpenGL.Until that happens an application can opt-in to Metal by specifying -Dsun.java2d.metal=true
on the java
command line. We will make the Metal rendering pipeline the default in a future release.
Prior to integration in the JDK, we conducted work on this JEP in Project Lanai.
Testing
Testing the functionality of the new pipeline did not require new functional test development, since no Java 2D APIs were changed. Existing tests and real-world applications sufficed. These included:
- JDK jtreg regression tests,
- JCK Tests,
- Java 2D and Swing Demos, and
- IDEs such as Intellij IDEA and Netbeans, as examples of large-scale real world applications.
To test performance, we used:
- J2DBench, a Java 2D benchmarking application included in JDK,
- RenderPerfTest, a custom stress test that renders multiple objects of the same primitive type and measures frames per second (FPS) developed in Project Lanai, and
- IntelliJ IDEA IDE performance.
Performance results for the final planned early-access release are here.
To further verify the new pipeline, we used macOS Xcode instrumentation tools to check for leaks and for correct Metal API usage.
Risks and Assumptions
We tested on a variety of hardware and macOS versions which are presumed to be representative, but not all combinations were available. Since we could not account for all scenarios, it is possible that performance limitations remain.
We did very limited (sanity) testing of the current x64 binaries on Apple Silicon. No port of the JDK to Apple Silicon is yet available to support native testing.
Metal does not support the XOR operation, so we had to accept lower performance in that niche case. That is likely to remain so until such time as Metal provides direct support for XOR.
The Stereo Pipeline
The NASA Ames Stereo Pipeline (ASP) is a suite of free and open sourceautomated geodesy and stereogrammetry tools designed for processingstereo imagery captured from satellites (around Earth and otherplanets), robotic rovers, aerial cameras, and historical imagery, withand without accurate camera pose information. It produces cartographicproducts, including digital elevation models (DEMs), ortho-projectedimagery, 3D models, and bundle-adjusted networks of cameras. ASP'sdata products are suitable for science analysis, mission planning, andpublic outreach.
The Stereo Pipeline is part of the NASA NeoGeography Toolkit.
Downloading and Installation
The latest Stereo Pipeline binary distribution is available below. Please install ISIS if you would like to process NASA non-terrestrial imagery. Users wishing to process Digital Globe, GeoEye, or generic frame camera imagery do not need to download anything else.
Binaries
- Stereo Pipeline v2.7.0 (ISIS v4.1.0 optional)
- Stereo Pipeline v2.6.2 (ISIS v3.6.0 optional)
- Stereo Pipeline v2.6.1 (ISIS v3.5.2 optional)
- Stereo Pipeline v2.6.0 (ISIS v3.5.0 optional)
- Stereo Pipeline v2.5.3 (ISIS v3.4.12 optional)
- Stereo Pipeline v2.5.2 (ISIS v3.4.11 optional)
- Stereo Pipeline v2.5.1 (ISIS v3.4.11 optional)
- Stereo Pipeline v2.5.0 (ISIS v3.4.10 optional)
- Stereo Pipeline v2.4.2 (ISIS v3.4.7 optional)
- Stereo Pipeline v2.4.1 (ISIS v3.4.6 optional)
- Stereo Pipeline v2.4.0 (ISIS v3.4.6 optional)
Source Code (released under the Apache 2 license)
Pipe - Key On Belgian Mac Keyboard
Source code is also provided here for your reference. We only recommend building from source for advanced users.
Documentation
We recommend that all users of the Stereo Pipeline take the time to thoroughly read the user's guide below to build an understanding of how stereo reconstruction and bundle adjustment can be best used together to produce high quality results. Please don’t hesitate to contact us if you have any questions.
Support Forum
All bugs, feature requests, and general discussion regarding the Stereo Pipeline should be posted on the ASP support forum:
https://groups.google.com/forum/#!forum/ames-stereo-pipeline-support
The old mailing list will still be maintained but it should not be used for new posts. You can access the mailing list archives here:
https://lists.nasa.gov/pipermail/stereo-pipeline/
You can use this mailing address to contact the lead developers and project manager directly:
Microsoft-hosted Agents For Azure Pipelines - Azure Pipelines ...
- stereo-pipeline-owner [at] lists [dot] nasa [dot] gov
Contributing to the Stereo Pipeline
Please contact stereo-pipeline-owner [at] lists [dot] nasa [dot] gov if you wish to contribute to the Ames Stereo Pipeline or use the Github interface. Ames Stereo Pipeline is Apache 2 licensed. The latest development code is available on GitHub. We accept patches for either the last released code or for the development versions.
References
Shean, D. E., O. Alexandrov, Z. Moratto, B. E. Smith, I. R. Joughin, C. C. Porter, Morin, P. J. 2016. An automated, open-source pipeline for mass production of digital elevation models (DEMs) from very high-resolution commercial stereo satellite imagery. ISPRS Journal of Photogrammetry and Remote Sensing. 116.
Moratto, Z. M., M. J. Broxton, R. A. Beyer, M. Lundy, and K. Husmann. 2010. Ames Stereo Pipeline, NASA's Open Source Automated Stereogrammetry Software. Lunar and Planetary Science Conference 41, abstract #2364. [ADS Abstract].
Where Is The Pipe Sign? - Apple Community
Broxton, M. J. and L. J. Edwards. 2008. The Ames Stereo Pipeline: Automated 3D Surface Reconstruction from Orbital Imagery. Lunar and Planetary Science Conference 39, abstract #2419. [ADS Abstract].
Pipeliners Mac OS